Publicación:
Matelogic: Interactive mathematical learning based on challenges

dc.contributor.author Barrios J.E.M. es_PE
dc.contributor.author Becerra D.A.I. es_PE
dc.contributor.author Páucar F.H.R. es_PE
dc.contributor.author Mendoza F.M.T. es_PE
dc.date.accessioned 2024-05-30T23:13:38Z
dc.date.available 2024-05-30T23:13:38Z
dc.date.issued 2018
dc.description Thanks to CIENCIACTIVA, CONCYTEC, UNSA and the pilot educational institutions San Antonio María Claret and Republica Federal Alemania, for the financing and support in the project called “Plataforma interactiva de programación visual con interfaces tangibles, con aplicación en la enseñanza de matemática en educación básica regular No. 18367-2016”, allowing the improvement of scientific research for the development of the country
dc.description.abstract The use of the Unity3D video game engine was chosen for the development of the prototype, focusing on the subject of tangible programming, In order to improve the traditional methods of teaching mathematics. The tests were made to 8-year-old students who were in the third grade of elementary school. The focus of the design was given according to trial and error sessions, which helped to improve the understanding of the movement based on mathematical challenges. To develop the video game "MATELOGIC" the pattern Pipes and Filters combined with the ACOT model were chosen. In the present investigation it was possible to verify that the combination of algorithmic thinking concepts and the interaction of video games provide favorable results in learning, surpassing traditional methods.
dc.description.sponsorship Consejo Nacional de Ciencia, Tecnología e Innovación Tecnológica - Concytec
dc.identifier.doi https://doi.org/10.1145/3178158.3178208
dc.identifier.isbn urn:isbn:9781450353595
dc.identifier.scopus 2-s2.0-85047270764
dc.identifier.uri https://hdl.handle.net/20.500.12390/576
dc.language.iso eng
dc.publisher Association for Computing Machinery
dc.relation.ispartof ACM International Conference Proceeding Series
dc.rights info:eu-repo/semantics/openAccess
dc.subject Trial and error
dc.subject Education computing es_PE
dc.subject Interactive computer graphics es_PE
dc.subject Algorithmic thinking es_PE
dc.subject Elementary schools es_PE
dc.subject Gamification es_PE
dc.subject Mathematical games es_PE
dc.subject Methods of teachings es_PE
dc.subject Movement-based es_PE
dc.subject Tangible programming es_PE
dc.subject Human computer interaction es_PE
dc.subject.ocde https://purl.org/pe-repo/ocde/ford#1.01.00
dc.title Matelogic: Interactive mathematical learning based on challenges
dc.type info:eu-repo/semantics/conferenceObject
dspace.entity.type Publication
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