Publicación:
Game and simulation of television contest programs as a didactic technique to improve the learning of English vocabulary in Spanish-speaking students [Juego y simulación de programas concurso de televisión como técnica didáctica para mejorar el aprendizaje del vocabulario inglés en estudiantes de habla hispana]

dc.contributor.author Mogrovejo A.B. es_PE
dc.contributor.author Mamani G. es_PE
dc.contributor.author Tipo M.L. es_PE
dc.date.accessioned 2024-05-30T23:13:38Z
dc.date.available 2024-05-30T23:13:38Z
dc.date.issued 2019
dc.description A la U. Nacional de San Agustín de Arequipa, por el financiamiento de la investigación: Los Juegos de Televisión (programas de concursos de conocimiento, game shows) y el Aprendizaje del Vocabulario inglés en los estudiantes del Cuarto Grado de Educación Secundaria de las Instituciones Educativas Particulares Daniel Goleman de Juliaca y Jens Knudsen de Arequipa, ganadora de una subvención, contrato N° 97-2016-UNSA en la primera convocatoria, “Tesis para optar el título profesional”, que da origen al presente artículo, en el que participó el equipo de investigación, a la convocatoria del convenio de Cienciactiva-UNSA de CONCYTEC Perú, al haber monitoreado y evaluado la investigación inicial.
dc.description.abstract This paper presents and discusses the application of a Didactic Technique Using Games and Simulations of Television competitions to facilitate the teaching and learning of English, simulating the quiz show and gamifying the learning. The objective to achieve significant learnings in Spanish-speaking high school students to increase their English vocabulary. The research methodology was based on testing students before and after using games and simulations of television competitions in the class, in ten continuous learning sessions. Students had a high level of motivation to learn with information, communication, constant entertainment in class, with a great deal of activities, teamwork learning, constant interaction, which is different to traditional methods. The final result showed that the student’s ability to learn English vocabulary improved significantly. Students scored 11.1% on average during the pre-test and achieved 99.1% in the average after learning through games and simulations of television contests.
dc.description.sponsorship Consejo Nacional de Ciencia, Tecnología e Innovación Tecnológica - Concytec
dc.identifier.doi https://doi.org/10.4067/S0718-07642019000100225
dc.identifier.scopus 2-s2.0-85062360762
dc.identifier.uri https://hdl.handle.net/20.500.12390/501
dc.language.iso spa
dc.publisher Centro de Informacion Tecnologica
dc.relation.ispartof Informacion Tecnologica
dc.rights info:eu-repo/semantics/openAccess
dc.rights.uri https://creativecommons.org/licenses/by-nc/4.0/deed.es
dc.subject Teaching techniques
dc.subject Energy resources es_PE
dc.subject Geotechnical engineering es_PE
dc.subject English Learning es_PE
dc.subject English vocabulary es_PE
dc.subject Game and simulation es_PE
dc.subject Students es_PE
dc.subject.ocde https://purl.org/pe-repo/ocde/ford#1.02.00
dc.title Game and simulation of television contest programs as a didactic technique to improve the learning of English vocabulary in Spanish-speaking students [Juego y simulación de programas concurso de televisión como técnica didáctica para mejorar el aprendizaje del vocabulario inglés en estudiantes de habla hispana]
dc.type info:eu-repo/semantics/article
dspace.entity.type Publication
oairecerif.author.affiliation #PLACEHOLDER_PARENT_METADATA_VALUE#
oairecerif.author.affiliation #PLACEHOLDER_PARENT_METADATA_VALUE#
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